Top free game engines to try

Independent video game developers are always looking for the best free gaming engines to develop their games. From making the first free gaming engine, these gaming engines have come a big way integrated the best features that are standards in the gaming market and are not behind the big propreitray ones.

Given are the list of best free gaming engines to try for game developers.


Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D’s intended game-development language is Python. The engine itself is written in C++, and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python development, such as rapid development and advanced memory management, but keeps the performance of a compiled language in the engine core. For instance, the engine is integrated with Python’s garbage collector, and engine structures are automatically managed.


jMonkeyEngine (jME) is a game engine made especially for modern 3D development, as it uses shader technology extensively. jMonkeyEngine is written in Java and uses LWJGL as its default renderer. jMonkeyEngine was built to fulfill the lack of full featured graphics engines written in Java. The project has a distinct two-part story, as the current core development team includes none of the original creators.

Irrlicht Engine

Irrlicht is a game engine written in C++. It is cross-platform, officially running on Windows, Mac OS X, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox, PlayStation Portable, Raspberry Pi, SymbianOS, iPhone and Google Native Client. Irrlicht supports 3D rendering via OpenGL, DirectX 8, 9, and 11, and internal software rasterizers and external renderers and windowing systems plug in through simple interfaces.


OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, real-time, 3D rendering engine (as opposed to a game engine). It is written in C++ and is designed to make it easier for developers to write programs that use hardware-accelerated 3D graphics. The class library abstracts from the underlying system libraries. OGRE has multi-platform support; currently, it supports Linux, Windows, OS X, NaCl, WinRT, Windows Phone 8, iOS and Android.

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