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Xbox One May Update Now Available

indexMicrosoft has released the Xbox One May Update, containing a range of improvements centered on the console’s audio controls and Party Chat functionality.

As we previously reported, this is the second small patch in as many weeks and is indicative of the company’s commitment to roll out updates more regularly.
This patch causes the “Get System Update” button to be greyed-out when no patch is available, while it’ll read “Update Console” if your system software isn’t up to date.

You’ll also be able to opt-in to help improve speech-recognition, with samples of your voice being sent to Microsoft to analyse for its algorithms, as well as fiddle with volume controls for various apps when you’re using Snap or chatting with Kinect.

Other issues addressed include one where Party Chat was muted if you failed to snap the app, alongside another where Game DVR clips occasionally recorded without audio. New features for the next big patch will likely be revealed shortly.

Why Sunset Overdrive is an Xbox One exclusive

After sticking with Sony for so long, Insomniac’s hop to multiplatform with Fuse made sense. But its announcement of Sunset Overdrive as an Xbox One exclusive naturally raised questions. CEO Ted Price even addressed that room-dwelling elephant in the original announcement by specifically pointing out that the studio is still open to make games for Sony platforms. But still: why is Sunset Overdrive only on Xbox One?

The answer comes down to Microsoft letting the studio own the property. Insomniac grew tired of creating franchises that it didn’t own, so it was keen on keeping its creations.

“We pitched it a few different places, and it was really important to [Insomniac CEO] Ted [Price] that we own the IP, so some of the conversations broke down over that,” co-creator Marcus Smith told IGN. “With Microsoft, they just came in very energetic and excited to work with Insomniac, period. And we’d heard some really good things about them and some resources that they would be allowing us to have.”

Drew Murray, the other creative head on the project, agreed. “Most publisher conversations begin and end with IP ownership,” he said, “and I think [Microsoft] has been talking to Ted for a while, and at some point it was like, ‘you can retain the IP,’ and suddenly, it was a conversation point.”